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P4:
Izanagi starts with Zio, Cleave and Tarukaja (rather than Yu's Rakukaja).
Izanagi-no-Okami is the same as for Yu, moveset-wise and resistance-wise.
Stat-wise, consistently has a higher Strength and Endurance and a lower Agility and Luck than Yu's.

PQ:
Izanagi's native moveset runs to:
* Cut+Elec series (Raikouzan, Raimeizan, Raijinzan)
* (Pain Eater or Tarukaja series?)
* Bestial Roar series
(* Heat Riser)

That is to say, a mix somewhere between Take-Mikazuchi and Yu's Izanagi, as are the stats. Still caps strength easily, and still resists and blocks just about everything on evolving.

Favoured Persona set and Sub-Personas: WIP
* Favours things that are either Extremely Badass or Extremely Cute.
* Favoured physical attackers when he started out, but as he grew into his Wild Card role became far more flexible.

Some of his Personas are of different Arcanas to how Yu would have them: for example, Horus comes under Hierophant Arcana for him. Also, the Take-Mikazuchi he earns for maxing his Emperor Social Link has a less flexible moveset than the one he would have naturally as an Emperor Arcana user, the standard 'eight plus fusions', and came in at a suitable level for a maximum SL Persona.


Moves that come from a fusion are noted with an asterisk. A tool was used to work out fusions, so they are as close to plausible as can be gotten without sitting down and actually playing through the game and checking what inheritances are allowed and disallowed at each stage. (The player is obsessive but not THAT obsessive).
Some movesets are still tentative: stuff that's not certain is greyed out.

Alice: Death Arcana
Reflects Dark, weak to light
Mamudoon | Darkness: medium chance of instant kill, all foes. (40% chance)
Mudo Boost | (Passive) Darkness-based attacks are 1.5 times more effective.
Dekunda | Nullifies stat penalties on party.
Endure Light | (Passive) Automatically survive instant death 1 time from a Light attack with 1 HP.
Megidola | Deals heavy Almighty damage to all foes.
Mind Charge | Next magical attack will be 250% greater in power.
Die for Me! | Darkness: very high chance of instant kill, all foes. (60% chance)
*Spell Master | (Passive) All abilities have SP cost halved. (from Nebiros)

Attis: Hanged Man Arcana
Blocks Fire, Reflects Wind, Weak to Dark
Agidyne | Deals heavy Fire damage to 1 foe.
Amrita | Cures all ailments except Down and KO (party).
Marakukaja | Increases party's Defense for 3 turns.
Enduring Soul | Restores full HP upon death 1x per battle.
Samarecarm | Revives 1 ally with full HP.
Maragidyne | Deals heavy Fire damage to all foes.
Mamudoon |Darkness: medium chance of instant kill, all foes. (40% chance)
* Fire Amp | (Passive) Increases fire damage output by 50% (from Surt)

Norn: Fortune Arcana
Resists Ice, Blocks Dark, Absorbs Wind, Weak to Electricity
Garudyne | Deals heavy Wind damage to 1 foe.
Magarudyne | Deals heavy Wind damage to all foes.
Diarahan | Fully restores 1 ally's HP.
Auto-Masuku | (Passive) Party begins the battle with Masukukaja.
Invigorate 3 | (Passive) Recovers 7 SP each turn in battle.
Wind Amp | (Passive) Strengthens Wind attacks by 50%.
Insta-Heal | (Passive) Recovers from ailments in 1 turn.
Debilitate | Decreases 1 foe's Attack, Defense and Hit/Evasion rate for 3 turns.

Trumpeter: Judgement Arcana
Reflects Electricity and Light, Absorbs Ice, Blocks Dark
Megidola | Deals heavy Almighty damage to all foes.
Ziodyne | Deals heavy Elec damage to 1 foe.
Elec Amp | (Passive) Strengthens Elec attacks by 50%.
Marakukaja | Increases party's Defense for 3 turns.
Cool Breeze | (Passive) Recover 8% HP and SP after a successful battle.
Megidolaon | Deals severe Almighty damage to all foes.
Debilitate | Decreases 1 foe's Attack, Defense and Hit/Evasion rate for 3 turns.
Heat Riser | Increases 1 ally's Attack, Defense and Hit/Evasion rate for 3 turns.

Scathach: Priestess Arcana
Blocks Wind, Absorbs Ice, Weak to Fire
Mabufudyne | Deals heavy Ice damage to all foes.
Garudyne | Deals heavy Wind damage to 1 foe.
Amrita | Cures all ailments except Down and KO (party).
Magarudyne | Deals heavy Wind damage to all foes.
Ice Amp | (Passive) Strengthens Ice attacks by 50%.
Wind Amp | (Passive) Strengthens Wind attacks by 50%.
Mind Charge | Next magical attack will be 250% greater in power.
*????

Yoshitsune: Tower Arcana
Resists Fire, Blocks Physical, Reflects Electricity and Light
Brave Blade | Deals severe Phys damage to 1 foe.
Power Charge | Next physical attack will be 250% greater in power.
Heat Riser | Increases 1 ally's Attack, Defense and Hit/Evasion rate for 3 turns.
Hassou Tobi | Deals light Phys damage to all foes 8x.
* Arms Master | (Passive) Halves HP cost for physical skills.
* Apt Pupil
* Counterstrike
* ???

Sraosha: Justice Arcana
Absorbs Electricity, Reflects Light, Weak to Dark
Mahamaon | Light: medium chance of instant kill, all foes. (40% chance)
Brave Blade | Deals severe Phys damage to 1 foe.
Power Charge | Next physical attack will be 250% greater in power.
Hama Boost | (Passive) Light-based attacks are 1.5 times more effective.
Angelic Grace | (Passive) Doubles evasion rate against all attacks but Light/Darkness/Almighty.
* High Counter
* Masukukaja
* ???


Vishnu: Temperance Arcana
Blocks Ice and Light, Reflects Fire
Megidolaon | Deals severe Almighty damage to all foes.
Akasha Arts | Deals heavy Phys damage to all foes 1x to 2x.
Mabufudyne | Deals heavy Ice damage to all foes.
Regenerate 3 | (Passive) Restores 6% of max HP each turn in battle.
Angelic Grace | (Passive) Doubles evasion rate against all attacks but Light/Darkness/Almighty.
* Mediarahan | Fully restores HP to all party members.
* Mind Charge
* Spell Master

The following are special cases with respect to canon:

Take-Mikazuchi: Emperor Arcana
Absorbs Electricity, Resists Physical, Weak to Wind
Matarukaja
Maziodyne
Primal Force
Elec Amp
Power Charge
Regenerate 3
Null Wind
Insta-Heal
(This moveset is based on the canon version's. The first four moves are the canon's last four; the next three come from Social Link rank ups (adjusted to fit a max-level persona), and the last from bike-trip skills similarly adjusted. The resistances and weaknesses are from Takeji Zaiten, its final canon evolution.)

Izanagi: Fool Arcana (/Izanagi-no-Okami: World Arcana)
Resists Electric, blocks Dark, weak to Wind (Resists Physical, Fire, Ice, Electricity, Wind)
Victory Cry
Angelic Grace
Mind Charge
Ziodyne
Elec Amp
Heat Riser
Megidolaon (possibly -no-okami only)
(Other -dyne spells and amps also possible for -no-okami only?)
(A combination of Izanagi-no-Okami's canon P4 set and PQ. Myriad Truths is not available under normal circumstances.)
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Kanji Tatsumi

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