Skill Notes: Champion Abilities

Date: 2015-07-23 08:30 am (UTC)
creativefool: (.05.)
From: [personal profile] creativefool
Champion of Threads: represents both crafts and weaving, and the 'threads of fate' or those that tie people together.

While un-transformed, he can use weakened versions of his skills - controlling less threads at any given time, but not his finishing attack.

Standard abilities: Doesn't typically name these.

Energy thread control: Primary ability. Forms glittering, shiny threads of solid energy that he can use to either attack as whips or nets, to defend as woven shields, or to manipulate the environment. These can range in size from something like fine silk or razor wire, all the way up to more substantial ropes, though the bigger the thread's diameter the harder it is to control or create.

Environmental unravel: A more brutal attack, he tears into inanimate objects around him, dragging out threads of whatever's in his environment to use in place of his usual energy lines. Stone or fire or water or anything that'd be appropriate... If formed from solid materials, these don't disperse in the same way as his energy threads do when he stops directly controlling them, but they'll still collapse if they can't support their own weight when he's done.

Stitched healing: Using very precise thread control, he can 'repair' wounds and damage to himself or others. It's not as good as a more specialised healer's technique, and can't do anything about non-physical damage or something like a burn or freeze, but it's helpful in some situations.

Finishing move: Has an IC name but is as yet unnamed OOCly.

♦ Almost like a spider tying a fly up, the target's rapidly surrounded and wrapped up by a storm of threads of all sizes. While this is usually dominated by the energy sort, if there are environmental ones there too, he'll use those as well. Anything that gets wrapped up is going to be disintegrated and torn through, and the whole parcel eventually explodes outwards in light.

Fate and bonds skills: he doesn't have the same amount of control or knowledge of these, but he's exploring them all the same.

(♦ Thread of fate: A 'compass' skill, which can direct him or someone else to somewhere that he's needed or fated to be. Just follow the glittery line... Not always reliable. Not an Oracle, etc.)

Bonds and ties: Manifests the usual sparkly threads in a network that shows his links to those nearby, or leads to those he has a connection to somewhere remote. Something like an individual he has a Bond to (or a Social Link) would get a more substantial and shiny thread than someone he doesn't know so well. He can't read what they mean particularly well as of the Jaunt.
He can apply this to others, too, to show their own bonds and links, but it's a little harder.
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Kanji Tatsumi

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